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Godot how to change font size in RichTextLabel · GitHub UseMipmaps = true; rtlExample. AddFontOverride ( "normal_font", fontForExplanation ); var fontForExplanation = rtlExample. GetFont ( "normal_font", "" ); ( fontForExplanation as DynamicFont ). Size = 24; Theme resources change the Control's appearance. If you change the Theme on a Control node, it affects all of its children. How to change font of the label - Godot Engine - Q You have to use the option Custom Font and import your own font either as a bitmap Font or a Dynamic Font (never used the first one so far) If you have multiple labels and want the same font on every label, you could use a theme, you would avoid reentering every parameter again answered Jun 20, 2019 by Thewolfs (81 points) ask related question Godot Change Font Size - YouTube Godot is a free open source game engine and in this video I show you how to change the font size. This is very much for those that want to g...